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HOW新展丨无限游戏 Infinite Games

昊美术馆(温州) HOW昊美术馆 温州 2019-10-10



 昊美术馆(温州)新展预告 

 无限游戏 

Infinite Games







开幕:2019年3月16日(星期六)

展期:2019年3月16日-2019年6月30日

主办:昊美术馆

地址:昊美术馆(温州)

温州市鹿城区江滨东路1号,万和豪生大酒店内


Please scroll down for English version



昊美术馆(温州)荣幸地宣布,于2019年3月16日至6月30日举办展览“无限游戏”。


从古代智慧开始,“游戏”便广义地泛指人类的精神活动及非生产性活动,正是这种游戏性才使得人类社会和文化不充分地确立起来。在生产性活动之后,人们用游戏度过大量的时间。时至今日,狭义的游戏同样在技术和互联网的入侵下,从玩具、单机游戏,逐渐发展至借助VR等设备的大型联机时代,并创造出一个与现实并行的全新世界。


这个全新的虚拟世界填补了现实的不足和缺陷,给参与其中者提供以明确的目标与规则、极具诱惑的反馈机制、超凡的使命感和胜利感。在数亿人沉浸在虚拟世界的同时,大量资本运作其中。这种运作也已然成为一股强势的力量,影响及社会娱乐生活和文化氛围。


从“Game”所代表的游戏,至文化中的游戏成分“Play-Element”,展览“无限游戏”将呈现艺术家冯梦波、陆平原、苗颖、田晓磊、佩恩恩和当代艺术空间“史莱姆引擎”的创作,并讨论游戏及其构成的虚拟世界对在当下艺术创作中所扮演的角色,以及它们所带来的影响。



Infinite Games



HOW Art Museum (Wenzhou) is pleased to announce that it will hold the exhibition Infinite Games from March 16th to June 30th, 2019.


Since the beginning of ancient intelligentsia, “games” have referred to the recreational and non-productive activities of human beings. It’s precisely this sort of “play” which has resulted in an inadequate distinction between human society and culture. Games take up a large part of peoples ideal time after work. Up until now, the narrow notion of games has been centered around invasive network-based games, with their development of toys, RPGs, and the extensive as well as pervasive VR technology, to create a whole new world juxtapositioned and in accordance with reality.


This new virtual world fills the gaps and shortcomings of reality while providing participants with clear goals and rules, a sense of purpose and accomplishment, not to mention a very enticing internal feedback mechanism. With the hundreds of millions of people immersed in the virtual world, there is a large amount of capital at work. This sort of operation has become a powerful force, affecting the realms of entertainment and culture as a whole.


Moving from “Game” to the represented "Play-Element" of culture, the exhibition Infinite Games will be composed by artists Feng Mengbo, Lu Pingyuan, Miao Ying, Tian Xiaolei, Payne Zhu and their creations within the contemporary art space "Slime Engine” where they present and discuss the impact and role of the game and the virtual world in contemporary art.




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